/*
 * Copyright (c) 2006-2007 Erin Catto http://www.gphysics.com
 *
 * This software is provided 'as-is', without any express or implied
 * warranty.  In no event will the authors be held liable for any damages
 * arising from the use of this software.
 * Permission is granted to anyone to use this software for any purpose,
 * including commercial applications, and to alter it and redistribute it
 * freely, subject to the following restrictions:
 * 1. The origin of this software must not be misrepresented; you must not
 * claim that you wrote the original software. If you use this software
 * in a product, an acknowledgment in the product documentation would be
 * appreciated but is not required.
 * 2. Altered source versions must be plainly marked as such, and must not be
 * misrepresented as being the original software.
 * 3. This notice may not be removed or altered from any source distribution.
 */

package org.box2dflash.dynamics {
	import org.box2dflash.dynamics.joints.Joint;
	import org.box2dflash.collision.shapes.Shape;
	import org.box2dflash.collision.shapes.*;

	/// Joints and shapes are destroyed when their associated
	/// body is destroyed. Implement this listener so that you
	/// may nullify references to these joints and shapes.
	
	public class DestructionListener {
		/// Called when any joint is about to be destroyed due
		/// to the destruction of one of its attached bodies.
		public  function sayGoodbyeJoint(joint:Joint):void {
		}

		/// Called when any shape is about to be destroyed due
		/// to the destruction of its parent body.
		public  function sayGoodbyeShape(shape:Shape):void {
		}
	}
}
